Safe Units is a type safe library for using units of measurement in TypeScript. Check it out on github. Safe Units provides an implementation of an SI based unit system but is flexible enough to allow users to create their own unit systems which can be independent or can interoperate with the built-in units. Users can also make unit systems for any numeric type they'd like not just the JavaScript `number`

type. This library requires TypeScript 3.2 or higher.

```
import { Length, Measure, meters, seconds, Time, Velocity } from "safe-units";
const length: Length = Measure.of(30, meters);
const time: Time = Measure.of(15, seconds);
const velocity: Velocity = length.over(time);
console.log(length.toString()); // 30 m
console.log(time.toString()); // 15 s
console.log(velocity.toString()); // 2 m * s^-1
const error: Velocity = length.times(time);
// ERROR: A measure of m*s isn't assignable to a measure of m/s.
```

**Features include:**

⭐ Compile-time unit arithmetic for typesafe dimensional analysis (with exponents between -5 and +5)!

⭐ Large library of predefined units including metric (with prefixes), Imperial, and US customary units!

⭐ Ability to add your own unit system that can work with built-in units!

⭐ Long build times & cryptic error messages!

Safe units is written in TypeScript and should be consumed by TypeScript users to take full advantage of what it provides. In addition you will need the following:

- TypeScript 3.2 or later
- Strict null checks enabled for your project

```
npm install safe-units
```

or

```
yarn add safe-units
```

```
import { bars, kilograms, Measure, meters, milli, seconds } from "safe-units";
const width = Measure.of(3, meters);
const height = Measure.of(4, meters);
const area = width.times(height).scale(0.5);
const hypot = Measure.sqrt(width.squared().plus(height.squared())); // 5 m
const mass = Measure.of(30, kilograms);
const mps2 = meters.per(seconds.squared());
const acceleration = Measure.of(9.8, mps2);
const force = mass.times(acceleration); // 294 N
const pressure = force.over(area); // 49 Pa
const maxPressure = Measure.of(0.5, milli(bars)); // 0.5 mbar
pressure.lt(maxPressure) // true
```

```
import { Force, Length, Measure, meters, seconds, Time } from "safe-units";
const length: Length = Measure.of(10, meters);
const time: Time = Measure.of(10, seconds);
length.plus(time);
// ERROR: Measures of different units cannot be added
length.minus(time);
// ERROR: Measures of different units cannot be subtracted
const force: Force = length.over(time);
// ERROR: Measure of m/s is not assignable to measure of kg*m/s^2
const root = Measure.sqrt(length);
// ERROR: Can't take sqrt of measure of m since it's not a perfect square
```

```
import { days, Measure, miles, speedOfLight, yards } from "safe-units";
const furlongs = Measure.of(220, yards, "fur");
console.log(Measure.of(8, furlongs).in(miles)); // 1 mi
console.log(Measure.of(1, miles).in(furlongs)); // 8 fur
const fortnights = Measure.of(14, days, "ftn");
const megaFurlongsPerMicroFortnight = mega(furlongs)
.per(micro(fortnights))
.withSymbol("Mfur/µftn");
console.log(speedOfLight.in(megaFurlongsPerMicroFortnight)); // 1.8026174997852542 Mfur/µftn
```

```
import { Acceleration, Measure, meters, seconds, Time } from "safe-units";
const Jerk = Acceleration.over(Time);
type Jerk = typeof Jerk;
const mps2 = meters.per(seconds.squared());
const acceleration = Measure.of(9.8, mps2);
const jerk: Jerk = acceleration.over(Measure.of(2, seconds));
console.log(jerk.toString()); // 4.9 m * s^-3
```

```
import { Area, Measure, minutes, seconds, Time } from "safe-units";
const frames = Measure.dimension("frames");
const Frames = frames;
type Frames = typeof frames;
const FrameRate = Frames.over(Time);
type FrameRate = typeof FrameRate;
const fps: FrameRate = frames.per(seconds).withSymbol("fps");
const minFrameRate = Measure.of(60, fps);
const measuredFrames = Measure.of(8000, frames);
const elapsedTime = Measure.of(2, minutes);
const measuredFps: FrameRate = measuredFrames.over(elapsedTime);
if (measuredFps.lt(minFrameRate)) {
// Optimize
}
```

Safe Units is developed by Jonah Scheinerman. Please contact me if you have questions or concerns.