Safe Units is a type safe library for using units of measurement in TypeScript. Check it out on github. Safe Units provides an implementation of an SI based unit system but is flexible enough to allow users to create their own unit systems. Users can also make unit systems for any numeric type they'd like not just the JavaScript `number`

type.

```
import { Length, Measure, meters, seconds, Time, Velocity } from "safe-units";
const length: Length = Measure.of(30, meters);
const time: Time = Measure.of(15, seconds);
const velocity: Velocity = length.over(time);
console.log(length.toString()); // 30 m
console.log(time.toString()); // 15 s
console.log(velocity.toString()); // 2 m * s^-1
// @ts-expect-error ERROR: A measure of m*s isn't assignable to a measure of m/s.
const error: Velocity = length.times(time);
```

**Features include:**

⭐ Compile-time unit arithmetic for typesafe dimensional analysis (with exponents between -5 and +5)!

⭐ Large library of predefined units including metric (with prefixes), Imperial, and US customary units!

⭐ Ability to define your own custom unit systems!

⭐ Long build times & cryptic error messages!

Safe units is written in TypeScript and should be consumed by TypeScript users to take full advantage of what it provides. Make sure that you enable strict null checks for your project.

```
npm install safe-units
```

or

```
yarn add safe-units
```

```
import { bars, kilograms, Measure, meters, milli, seconds } from "safe-units";
const width = Measure.of(3, meters);
const height = Measure.of(4, meters);
const area = width.times(height).scale(0.5);
const mass = Measure.of(30, kilograms);
const mps2 = meters.per(seconds.squared());
const acceleration = Measure.of(9.8, mps2);
const force = mass.times(acceleration); // 294 N
const pressure = force.over(area); // 49 Pa
const maxPressure = Measure.of(0.5, milli(bars)); // 0.5 mbar
pressure.lt(maxPressure); // true
```

```
import { Force, hours, Length, Measure, meters, seconds, Time } from "safe-units";
const length: Length = Measure.of(10, meters);
const time: Time = Measure.of(10, seconds);
// @ts-expect-error - Measures of different units cannot be added
length.plus(time);
// @ts-expect-error - Measures of different units cannot be compared
length.eq(time);
// @ts-expect-error - Measure of m/s is not assigneable to measure of kg*m/s^2
const force: Force = length.over(time);
// @ts-expect-error - Cannot convert length measure to time measure
length.in(hours);
```

```
import { days, Measure, mega, micro, miles, speedOfLight, yards } from "safe-units";
const furlongs = Measure.of(220, yards, "fur");
Measure.of(8, furlongs).in(miles); // "1 mi"
Measure.of(1, miles).in(furlongs); // "8 fur"
const fortnights = Measure.of(14, days, "ftn");
const megafurlong = mega(furlongs);
const microfortnight = micro(fortnights);
const mfPerUFtn = megafurlong.per(microfortnight).withSymbol("Mfur/µftn");
speedOfLight.in(mfPerUFtn); // "1.8026174997852542 Mfur/µftn"
```

```
import { kilograms, liters, Mass, Measure, Volume } from "safe-units";
const VolumeDensity = Mass.over(Volume);
type VolumeDensity = typeof VolumeDensity;
const mass = Measure.of(30, kilograms);
const volume = Measure.of(3, liters);
const density: VolumeDensity = mass.over(volume);
console.log(density.toString()); // 10 kg * m^-3
```

```
import { Measure, UnitSystem } from "safe-units";
const GameUnitSystem = UnitSystem.from({
frames: "fr",
time: "s",
});
const frames = Measure.dimension(GameUnitSystem, "frames");
const seconds = Measure.dimension(GameUnitSystem, "time");
const Frames = frames;
type Frames = typeof frames;
const Time = seconds;
type Time = typeof seconds;
const FrameRate = Frames.over(Time);
type FrameRate = typeof FrameRate;
const fps: FrameRate = frames.per(seconds).withSymbol("fps");
const minFrameRate = Measure.of(60, fps);
const measuredFrames = Measure.of(8000, frames);
const elapsedTime = Measure.of(120, seconds);
const measuredFps: FrameRate = measuredFrames.over(elapsedTime);
if (measuredFps.lt(minFrameRate)) {
// Optimize
}
```

Safe Units is developed by Jonah Scheinerman. Please contact me if you have questions or concerns.